WELCOME TO METAHUG
BACK-TO-SCHOOL ROBLOX HACKATHON
The MetaHug Back-to-school Roblox Hackathon encourages young students globally to become passionate creators and collaborators by leveraging their popular and preferred social gaming platform – Roblox!
The 21 day virtual hackathon on the 9th of September with a focus on applying Web3 education in Roblox Games, topics, including blockchain, dao, and ownification, among others. Winners of the competition will be featured at the next event.
The hackathon event features workshops, guest speakers, interviews, fashion shows, concerts, and more.
Organized by the MetaHug event's team, and partnered with Play2Learn and Prasaga.
First place – Prize: $1000 cash (usdc) & one year contract with Play2Learn
Second place – Prize: $500 Cash (usdc)
Third place – Prize: $250 Cash (usdc)
Every player will receive $50 each by participating in the competition
Requirement for $50:
Every team will have a private channel in discord to present weekly progress
Dates of payout:
Sept 16, 2022 - Lesson ideas & game mechanics - Each participant will be paid $25 each,
Sept 23, 2022- Design modeled in game - Each participant will be paid remaining $25 each
Oct 7, 2022- Winner announcement and prize payout
Solving Web 3 Education. Entrants must bridge lesson from given topic in game. Game will be built inside MetaHug World in the Web3 Land.
Registration: August 1, 2022 - September 3, 2022
Check in: Thursday September 9, 2022 via MetaHug Discord enter live webinar to go over guidelines
and receive your assigned Lesson
Progress Presentation: September 16, 2022 - Lesson ideas & game mechanics
Progress Presentation: September 23, 2022- Design modeled in game
Presentation: September 30, 2022 via MetaHug Discord; each entrant will be assigned a slot to present
their game and lesson.
Winner announcement: October 7, 2022
Each entry must submit three lesson topics listed below. Only one lesson will be assigned on September 9.
Blockchain : A blockchain is a distributed database or ledger that is shared among the nodes of a computer network. As a database, a blockchain stores information electronically in digital format.
DAO: “Decentralized Autonomous Organization,” is a community-led entity with no central authority. It is fully autonomous and transparent: smart contracts lay the foundational rules, execute the agreed upon decisions, and at any point, proposals, voting, and even the very code itself can be publicly audited.
NFT: "Non-fungible tokens" is a digital asset that represents real-world objects like art, music, in-game items and videos. They are bought and sold online, frequently with cryptocurrency, and they are generally encoded with the same underlying software as many cryptos.
Digital Crypto Wallet: Crypto wallets store your private keys, keeping your crypto safe and accessible. They also allow you to send, receive, and spend cryptocurrencies like Bitcoin and Ethereum.
Crypto: Cryptocurrency, sometimes called crypto-currency or crypto, is any form of currency that exists digitally or virtually and uses cryptography to secure transactions. Cryptocurrencies don't have a central issuing or regulating authority, instead using a decentralized system to record transactions and issue new units.
Individual and Team Eligibility
The Hackathon is open to individuals and teams who satisfy the criteria set forth in these rules.
Individuals: Individuals who are between the ages of 7-25 at the time of entry are eligible to register for and enter the Hackathon. Entrants under the age of 18 may be asked to provide evidence of parent or legal guardian consent satisfactory to the Hackathon. Only registered Individuals may be allowed to participate in the Hackathon.
Teams: Groups of up to 4 individuals who satisfy the criteria set forth above are eligible to enter the Hackathon as a team (each, a “Team”). A Teams are solely responsible for their own collaboration and cooperation with respect to their participation in the Hackathon.
Projects will be judged by a panel of judges from Play2Learn and by considering the following criteria (“Judging Criteria”): (1) effectiveness of the lesson (clear learning goals); (2) creativity (creative course content); (3) design style (the impact of the quality and how well it fits the MetaHug theme); and (4) presentation skills. Application of the Judging Criteria will be at the judges’ sole discretion. The judges’ decisions are final and binding in all matters relating to this Hackathon Challenge.